Bangaa

A gruff, athletic lizardfolk renowned for its temperament. Bangaa are burly, muscular creatures caught in a permanent stoop; hard scales cover their bodies, while their snouts are jammed with razor-sharp teeth capable of rending and tearing with terrible ease. Though they may seem ponderous, Bangaa are surprisingly nimble, and can muster short bursts of speed where needed. Despite their reptilian ancestry, Bangaa tend to grow 'whiskers' or facial hair as they age; females have a prominent ruff of downy fur that covers their chests, the only significant difference between the two genders.

Bangaa are excellent scouts and trackers, favoring smell and hearing over sight. As a result, it is not uncommon to see Bangaa wearing blindfolds as a fashion statement. Their long, loose-hanging ears are split in two, giving them superior directional hearing; the tips are often pierced or encased in metal. Tattoos are another common decorative device, particularly among younger Bangaa; these are generally drawn on the shoulders or under the eyes.

Despite their longevity, low breeding rates mean that Bangaa population size remains relatively static. Four distinct sub-species of Bangaa exist: the sharp-snouted, long-eared Sanga and Bista–colored gray-black and ochre respectively–and the blunt-snouted, short-eared Faas and Ruga, colored green and sand-brown. However, interbreeding has created a plethora of hybrids over the centuries whose skin colors can range from white to deep blue.

Vital Data

Representatives: Migelo, Ba'Gamnan (FFXII)
Typical Height: 1.6–1.9m (Male/Female)
Typical Weight: 90—110kg (Male/Female)
Skin Colors: Gray-black, ochre, sand-brown, green, blue, white
Eye Colors: Black, blue
Habitats: Mountains, Deserts, Cities
Lifespan: 100-120 years
Young: 10-20 years
Average: 30-60 years
Old: 80-100 years

Society

Since ancient times, Bangaa have believed that an individual's species determines temperament and suitability for certain professions, giving rise to a rigid caste system. Traditionally, the sand-brown Ruga have acted as hereditary priests, lawmakers and leaders while the tough-scaled Faas—whose name literally translates to ‘warrior’ in the Bangaa tongue—served as their fighters and enforcers. The Sangaa occupied the next tier; theirs were the mundane occupations of farmer, worker and craftsman, the glue that kept Bangaa society bound together. The lowest of the low were Bista merchant caste, tolerated for their importance in a functioning society, but despised for drawing their profits from the work of others while contributing little of meaning in return.

At one point in time, these castes were absolute; once born into a profession, it was impossible to leave it without abandoning Bangaa society altogether. However, the difficulty of integrating hybrid species and the influence of other races have done much to break down the old caste lines in recent years. Though more conservative Bangaa, particularly the Ruga, follow the traditions to the letter, most adopt a more relaxed attitude; even those whose professions follow their caste generally don't begrudge their children for wanting to diversify.

While the Bangaa associate with almost all other races, they tend to be most comfortable around humans; the two races share a significant amount in terms of temperaments, attitudes, and cultural development. Prized for their strength and tough-as-leather constitution, Bangaa living in human circles can easily find employment as soldiers, guards, gladiators, and—in the case of the more dim-witted specimens—brute physical labor.

Roleplaying

Bangaa tend to be arrogant and boastful creatures, acting as if in the throes of a permanent ill temper. Though sometimes characterised as slow-witted or primitive, their intelligence is on par with that of humans. Furthermore, they can be extremely spiritual creatures, with a pious edge that may surprise those who think of them as barely-restrained berserkers.

Bangaa in human societies quickly pick up their hosts' mannerisms and gestures, resulting in body language that occasionally borders on the comical. Due to their vocal structure, Bangaa tend to speak Common Tongue in a slurring or guttural fashion, an impediment that makes it difficult for them to master the often complex incantations required for higher-level magic. As a result, the spells used by Ruga Bishops—the only serious Bangaa spellcasters—are unique ones created specifically to circumvent pronounciation problems.

Though they are distantly related to the Lizardman race, Bangaa hold their relatives’ low intellect and barbarous lifestyle in utter contempt; as a result, only those with a death wish would dare refer to them as ‘lizardman’ within earshot. Unsurprisingly, 'lizard' is an even worse insult to them—on par with calling a human 'monkey,' though only the fiercest of men could match the violence of a Bangaa's reaction in this regard.

'Common' Bangaa names are composed of two syllables, and tend to have a slightly harsh sound to them. Sample monickers include Migelo, Rinok, Batahn, Eleono, Mouni, and Burrogh. In some cases, a twoletter honorific may be added before the name, separated by an apostrophe; examples of this include Ba'Gamnan and Va'Kansa. The letter 's' is almost never used in Bangaa naming.

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