Human

Also known as Humes. On any given world, Humans will inevitably be the dominant race; wildly diverse and infinitely tenacious, their ability to make a home in even the most inhospitable of environments has made them the standard against which all other races are measured.

Vital Data

Representatives: Firionel (FFII), Luneth (FFIII), Kain Highwind (FFIV), Bartz Klauser (FFV), Setzer Gabbiani (FFVI), Tifa Lockheart (FFVII), Zell Dincht (FFVIII), Beatrix (FFIX), Auron (FFX), Basch fon Ronsenberg (FFXII)
Typical Height: 1.6-1.8m (Male) / 1.5-1.7m (Female)
Typical Weight: 80-97kg (Male) / 73-94kg (Female)
Hair Colors: Blond, black, brown, red, white
Eye Colors: Green, brown, blue
Habitats: Any
Lifespan: 60-80 years
Young: 6-10 years
Average: 18-25 years
Old: 60-70 years

Society

As it develops, Human society inevitably gravitates towards government of the masses headed by a single leader. In primitive societies, this may be a village headman, high priest or king; in more advanced circles, a President or Prime Minister. As a result, the character of a society tends to reflect in its leadership; an altruistic king begets a benevolent populace, whereas power-hungry emperors typically breed a harsh and militaristic one.

Stratification is a common feature of human civilization, pitting rich against poor, believers against non-believers, aristocracy against peasantry, education against ignorance. This often leads to deep and powerful inequalities; ‘class’ can be as much of a identifying and motivating factor as a spark for conflict.

Roleplaying

Human personalities are largely shaped by upbringing and social backgrounds, and can be as varied and complex as the cultures that spawned them. Background, too, affects choice of profession; characters from rough-and-tumble surroundings may turn to the sword–or a life of crime–to make ends meet, while those with wealth and education seek out loftier callings. Interaction between different social strata can be fraught with tension; for rich sophisticates, the lower classes are ignorant boors, while the poor view the wealthy as arrogant and utterly detached from reality.

Most Humans speak Common Tongue as a first language, with regional accents ranging from the mild to the incomprehensible; a trained ear can often pick out a speaker’s nationality and education with only a handful of sentences. Name-wise, Humans are a fantastically varied lot; though culture is assumed to play a significant role in name selection, most Final Fantasy characters draw on a predictable, relatively limited set of real-world cultures. Traditionally, English is the most common choice; no matter how mundane they may look to native speakers, British- and American-influenced names like Locke Cole, Cecil Harvey. or Barret Wallace hold a certain exotic appeal to the Japanese. ‘Look’ and ‘sound’ of words are both important considerations, as is the ability to reflect the character’s personality. Sometimes, this results in names like Squall Leonhart, Cloud Strife, or Ashley Riot, combinations that native English speakers would perceive as bizarre, if not outright nonsensical.

Classical references—as found in names like Beowulf Kadmus or Edgar Figaro–are another fertile source of material. Beyond English, languages such as German, French and to a lesser extent, Italian, are also popular fodder for heroes. Examples of the latter can be found in series names like Seifer Almasy, Bartz Klauser, Ritz Malheur, Adelbert Steiner, and LeBlanc. Oriental names–such as Yang Fang Leiden and Yuffie Kisaragi–are also a possibility for cultures specifically modeled after China or Japan.

Invented or ‘pure’ fantasy names in the series are short and to the point, as is the case with Vaan, Galuf, Refia, or Selphie. The more elaborate names generally associated with the fantasy genre in the West–such as Mesdoram Elmdor or Draksmald Goltana–are employed sparingly in Final Fantasy games.

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