Mithra

A hardy race of feline Amazons, natural-born hunters with refined senses and graceful natures. Unlike the Varg or Ronso, Mithra resemble humans with animal characteristics rather than vice versa; their ears, eyes, noses, and tails are cat-like, but their bodies are smooth-skinned and entirely human in proportion.

The Mithra are distinguished as a race by their deeply skewed gender ratio; out of every ten births, only one on average will be male. Centuries of imbalanced breeding have left the females toned and slender, towering over their male counterparts in every respect; both genders dress lightly to combat the heat, preferring bright, colorful fabrics. Face-paint and tattoos, marks of status and accomplishment in Mithra tribes, are common among older females. Even Mithra living in more ‘civilized’ countries use these decorative devices; though their society evolves from day to day, some traditions die hard.

Vital Data

Representatives: Mayoh Comyujah (FFXI)
Typical Height: 1.4-1.6m (Male) / 1.5-1.7m (Female)
Typical Weight: 50-65kg (Male) / 55-75kg (Female)
Hair Colors: White, gray, brown, purple
Eye Colors: Gray, green, brown
Habitats: Jungles, Forests, Coasts
Lifespan: 40-60 years
Young: 5-7 years
Average: 14-22 years
Old: 35-40 years

Society

Mithra come together in small tribes dominated by a matriarchal government, usually in the form of a tribal chieftainness or village wise-woman. The tribe's day-to-day affairs, too, are entirely in the hands of its females; theirs is the lot of the hunter, the fisher, the crafter, the breadwinner. This structure is a product of simple necessity; due to their scarcity, a tribe’s males are too valuable to expose to the dangers of the world at large, and are generally forbidden from leaving the village.

Though Mithra tribes are typically affable towards one another, conflict over matters of resources, land and even fertile males is not unheard of. While not overtly warlike, Mithra are always prepared for a fight; to this end, each tribe formulates, practices, and refines its own style of martial arts. Unlike typical fighting techniques, these place less emphasis on improving one’s body to meet the requirements of the art and more on unlocking the maximum destructive potential of one’s current state. While unarmed combat is used to some degree, most Mithra fighting styles are built around weapons like knives, spears and staves; this allows even the sick and elderly to put up a respectable fight when the situation demands it. More importantly, practicality outweighs tradition here—these techniques are subject to constant refinement as new weapons are discovered and more effective attacks developed.

This single-minded drive for improvement is not only reserved for fighting, but also serves to make the Mithra skilled craftsmen, navigators and astronomers, ever willing to seek a better way of doing things. Despite this, Mithra tend to be distrustful of advanced technology, particularly anything that involves the use of nonrenewable resources; to them, maintaining harmony with nature is more important than fleeting comfort or convenience.

Roleplaying

Mithra are natural adventurers, combining natural curiosity and energy with a laid-back, easygoing nature that makes them amenable company on long journeys, though even the most patient companion will eventually find his tolerance tested by the cat-girls’ fondness of practical jokes and mischief. They do, however, have their quirks, most notably in regards to the opposite gender; although adventuring Mithra usually spend a fair deal of time around ‘normal’ gender relationships, they still tend to be protective of their male counterparts in times of danger.

Mithra society is low-key, but not uncultured by any stretch of the imagination; they love games and stories, have an affection for dancing and the theatre, and a deep-seated respect for skilled raconteurs and mimics. Though their feline natures leads some to believe that Mithra hate water, they are excellent, nimble swimmers, and waste no opportunity to demonstrate it.

Due to the relative simplicity of their own language, Mithra tend to need a running start when it comes to learning Common Tongue. Even those who have mastered it frequently end up rolling their ‘r’s when speaking. Mithra names tend to have a distinctively Indonesian flavour to them; first names tend to be kept to one or two syllables, allowing the individual’s name to be called quickly in situations where a timely warning can mean the difference between life and death. Examples of ‘typical’ Mithra nomenclature include Kocho Phunakcham, Soun Abralah, Ghosa Demuhzo, and Fyi Chalmwoh. Mithra society also sets great stock in titles; the higher one climbs on the social ladder, the more elaborate, lengthy and arcane their ceremonial address becomes. Such titles are only used inside tribal circles—outsiders are rarely subjected to such staggering displays of self-importance.

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