Moogles are furry little semi-magical creatures — one-part cat, one part bear cub, a race for which the words ‘disarmingly cute’ are all but tailor-made. Though they sport tiny, bat-like wings, only the smallest and slightest of Moogles can use them for flight; for most, they are nothing more than decoration. Wings aside, the Moogles' most distinguishing characteristic is the curious 'pom-pom’ connected to the top of their heads by a small, thin stalk; its true purpose is unknown, though some speculate that it may have magical or telepathic properties.

Moogle fur is generally white and downy, though many mutations and variations exist in the world; striped, brown and purple are among the most common, but many others have arisen over the years. Some Moogles also sport a thick 'ruff' of fur around their neck; this feature tends to evolve in colder climates, and is usually accompanied by a correspondingly denser coat of fur.

Vital Data

Representatives: Mog (FFVI), Montblanc (FFXII), Hurdy (FFTA2)
Typical Height: 0.9-1.2m (Male / Female)
Typical Weight: 24-30kg (Male / Female)
Fur Colors: White, grey, brown, purple
Pom-Pom Colors: White, green, red, yellow, purple
Habitats: Forests, Mountains, Underground, Cities
Lifespan: 60-80 years
Young: 6-10 years
Average: 18-25 years
Old: 60-70 years


Traditionally, Moogle tribes seclude themselves in small villages hidden away in forests or caverns, subsisting on foraged nuts and roots, their locations known only to those select outsiders who have earned the tribe's trust. Such groups number anywhere between ten and fifty; the oldest Moogle in the tribe usually acts as a nominal leader, though group consensus guides most decisions.

This bucolic, carefree existence is balanced by a love of travel and adventure. Once they come of age, many Moogles leave the safety of their villages, embarking on journeys that can easily span the breadth of the globe. What happens next depends on the individual. Some find the outside world too chaotic, too confusing for their liking; disenchanted, they return to the stable familiarity of their villages. Others are captivated by the sights and opportunities of their wanderings, and settle down in the company of other races.

"I'm kupo for kupo nuts!" —Moguta, Final Fantasy IX

Moogles have an innate genius for social adapability – no matter how alien the society they find themselves in, it is only a matter of time before they learn its ins and outs, picking up all the trappings of civilisation along the way. Given their primitive backgrounds, the degree to which Moogles excel in disciplines like engineering and alchemy once exposed to them is nothing short of miraculous; their latent ability in mechanics is such that other races use a special term – 'Mooglecraft' – to describe their creations. Out of respect for those who have turned their backs on the outside world, however, 'civilised' Moogles make no effort to bring the marvels of progress back to their native villages. As a result, every Moogle is given the rights to pursue its own idea of happiness, whether bliss is found in the boughs of an ancient tree or the guts of an airship.

Because Moogles settle according to their personal pilgrimages, these small beings can be found almost anywhere in the world. In spite of their scattered nature, Moogles still manage to maintain a close-knit social network by regularly trading news and gossip from city to city. This world-spanning 'Mognet' generates an incredible amount of information – so much so that entire mail services flourish based solely on the correspondence between various Moogles.


The essence of the Moogle race lies in their adapability. Wild-living Moogles survive by wielding a unconscious calming influence, a kind of mild psychic compulsion that keeps wild beasts at bay. Their natural foes are those creatures immune to this power, the most fearsome of which is the aptly-named Moogle Eater. In civilised surroundings, the Moogles' talent manifests itself in other ways; an intense likeability, an unusual sense of empathy, and natural affability that allows the Moogles to make themselves welcome anywhere.

Though mischievous, sassy, and occasionally sarcastic, Moogles are incapable of genuine malice or cruelty – a rarity among intelligent beings. Base emotions such as hate, greed, and violence are generally unheard of among the 'primitive' Mogri, and extremely uncommon in expatriates. Because of this, Moogles are perhaps a little more trusting of others than is strictly warranted, though 'trusting' doesn't translate to 'stupid' – they have no patience for cheaters and frauds, and will take steps to get even with anybody who tries to take advantage of their good nature.

Despite the fact that their native tongue uses just a single word, Moogles have a superb aptitude for languages, and many speak Common Tongue. Their only trouble is a tendency to slip in the word ‘kupo’ in at random intervals, a linguistic quirk that even experienced speakers can't seem to shake. Traditional Moogle names are based on permutations of 'Mog' or 'Kupo.' Moguta, Kumop, Mogryo, Kupek, Mogrika, and Chimomo are all prime examples of this convention. Expatriate Moogles, on the other hand, adopt monickers more in line with their host society, such as Artemicion, Gurdy, Nono, Pilika, or Horne.

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