Blue

Learning

Keywords: Reaction, Trigger: Blue Target, Trigger: Blue Seen

When targeted by an Ability with the Blue keyword, gain that Ability when victory is achieved unless Unconscious at that time. Otherwise, when such an Ability is cast, gain it on a successful (Magic × 3) check.

1,000 Needles

Keywords: Magic, Action, Blue, Target: Single
Cost: 35D/F15, 100 MP, 40 CT.

On a successful Mind, M. Evasion check, deals 1000 damage. This Ability is not subject to the damage cap.

???

Keywords: Magic, Action, Blue, Target: Single
Cost: 35D/F15, 5 MP; +5 MP per Rank.

On a successful Mind, M. Evasion check, deal (caster's maximum HP) - (caster's current HP) damage.

Acid

Keywords: Magic, Action, Blue, Target: Single, Status: Special
Cost: 35D/F15, 20 MP.

On a successful Mind, M. Evasion check, inflict statuses based on HP remaining.

HP% Status
>75% Leech (U)
50-75% Leech (U), Blind (4)
25-50% Leech (U), Blind (4), Deprotect (4)
0-25% Leech (U), Blind (4), Deprotect (4), Petrify (4)

Angel Whisper

Keywords: Magic, Action, Blue, Target: Single, Recovery
Cost: 35D/F15, 60 MP.

The target is restored to 100% HP and all negative statuses are removed, including Unconscious.

Aqua Breath

Keywords: Magic, Action, Blue, Target: Group, Elemental: Water
Cost: 25D/F15, 40 MP, 20 CT.
Power: 10; +5 per Rank.

On a successful Mind, M. Evasion check, deals (Power × MAG) + 2d8, M. Armor Water damage.

Bad Breath

Keywords: Magic, Action, Blue, Target: Group, Status: Special
Cost: 20D/F10, 90 MP, 40 CT.

On a successful Mind, M. Evasion check, inflict any three of Confuse (4) OR Berserk (4), Mini (4) OR Toad (4), Curse (4) OR Silence (4), Leech (U), Blind (4), and Sleep (4). The statuses chosen apply to all targets unless otherwise immune.

Death Sentence

Keywords: Magic, Action, Blue, Target: Single, Status: Death Sentence
Cost: 35D/F15, 50 MP.

On a successful Mind, M. Evasion check, inflict Death Sentence (4).

Dragon Force

Keywords: Magic, Action, Blue, Target: Single, Status: Brave, Status: Faith
Cost: 35D/F15, 35 MP.

Bestows Brave (4) and Faith (4).

Fire Breath

Keywords: Magic, Action, Blue, Target: Single/Group, Elemental: Fire
Cost: 35D/F15, 15 MP.
Power: 6; +6 per Rank (Single, +4 per Rank (Group).

On a successful Mind, M. Evasion check, deals (Power × MAG) + 1d10, M. Armor Fire damage.

Frost

Keywords: Magic, Action, Blue, Target: Single/Group, Elemental: Ice
Cost: 35D/F15, 15 MP.
Power: 6; +6 per Rank (Single, +4 per Rank (Group).

On a successful Mind, M. Evasion check, deals (Power × MAG) + 1d10, M. Armor Ice damage.

Goblin Punch

Keywords: Magic, Action, Blue, Target: Single
Cost: (Weapon)+5D/F(Weapon)+5, 1 MP.

If the target has the same Level, deal 400%, Armor damage. Otherwise, deal 100%, Armor damage.

Laser

Keywords: Magic, Action, Blue, Target: Single, Gravity
Cost: 35D/F15, 60 MP.

On a successful Mind, M. Evasion check, deals damage equal to 50% of the target's current HP. This Ability may not inflict more than 999 damage.

Lv. 2 Defenseless

Keywords: Magic, Action, Blue, Target: Level ÷ 2
Cost: 35D/F15, 20 MP.

All eligible targets have their Armor and M. Armor scores reduced by 50% (4).

Lv. 3 Holy

Keywords: Magic, Action, Blue, Target: Level ÷ 3, Elemental: Holy
Cost: 35D/F15, 80 MP.
Power: 10; +5 per Rank.

All eligible targets take (Power × MAG) + 2d10, M. Armor Holy damage.

Lv. 4 Flare

Keywords: Magic, Action, Blue, Target: Level ÷ 4
Cost: 35D/F15, 60 MP.
Power: 12; +6 per Rank.

All eligible targets take (Power × MAG) + 2d10, M. Armor damage.

Lv. 5 Death

Keywords: Magic, Action, Blue, Target: Level ÷ 5, Death
Cost: 35D/F15, 35 MP.

All eligible targets are immediately reduced to 0 HP, even if otherwise immune to Abilities with the Death keyword. Enemies with the Undead keyword, however, are ineligible. This Ability may not be used in Boss encounters.

Magic Hammer

Keywords: Magic, Action, Blue, Target: Single
Cost: 35D/F15, 10 MP.

On a successful Mind, M. Evasion check, reduce the target's current MP by 50%. This Ability may not remove more than 999 MP from targets with the Arcana keyword.

Matra Magic

Keywords: Magic, Action, Blue, Target: Group
Cost: 35D/F15, 15 MP.
Power: 4; +4 per Rank.

On a successful Mind, M. Evasion check, deals (Power × MAG) + 1d8, M. Armor damage.

Mighty Guard

Keywords: Magic, Action, Blue, Target: Group, Status: Protect, Status: Shell, Status: Haste
Cost: 35D/F15, 45 MP.

Bestows Protect (4), Shell (4), and Haste (4).

Night

Keywords: Magic, Action, Blue, Target: Unfocused, Status: Sleep
Cost: 35D/F15, 20 MP.

On a successful Mind, M. Evasion check, inflicts Sleep (4). Only the caster is unaffected by this Ability.

Off-Guard

Keywords: Magic, Action, Blue, Target: Single, Status: Deprotect, Status: Deshell
Cost: 35D/F15, 25 MP.

On a successful Mind, M. Evasion check, inflicts Deprotect (4) and Deshell (4).

Pond's Chorus

Keywords: Magic, Action, Blue, Target: Single, Status: Toad
Cost: 35D/F15, 20 MP.

On a successful Mind, M. Evasion check, inflicts Toad (4).

Roulette

Keywords: Magic, Action, Blue, Target: Random, Death
Cost: 35D/F15, 50 MP.

All eligible targets immediately roll 1d100. The target who rolls the highest is immediately reduced to 0 HP.

Sandstorm

Keywords: Magic, Action, Blue, Target: Group, Elemental: Earth, Status: Blind
Cost: 35D/F15, 40 MP.
Power: 4; +4 per Rank.

On a successful Mind, M. Evasion check, deals (Power × MAG) + 1d8, M. Armor Earth damage, and has a flat 30% chance to inflict Blind (4).

Self-Destruct

Keywords: Magic, Action, Blue, Target: Single
Cost: 35D/F15, 20 MP.

Deal 125%, Armor of the caster's current HP as damage to the target. The caster is immediately reduced to 0 HP, regardless of immunity to Death.

Shadow Flare

Keywords: Magic, Action, Blue, Target: Single
Cost: 20D/F10, 110 MP, 80 CT.
Power: 28; +8 per Rank.

On a successful Mind, M. Evasion check, deals (Power × MAG) + 2d12, M. Armor damage.

Thrust Kick

Keywords: Magic, Action, Blue, Target: Single, Dezone
Cost: 35D/F15, 30 MP.
Power: 4; +6 per Rank.

On a successful Mind, M. Evasion check, ejects the target from the battlefield. Otherwise, deals (Power × MAG) + 1d10, M. Armor damage. Enemies ejected by this Ability do not bestow XP, gil, or item drops. In Boss encounters, this Ability deals damage on success and simply misses on failure.

Transfusion

Keywords: Magic, Action, Blue, Target: Single, Recovery
Cost: 35D/F15, 1 MP.

The caster is reduced to 0 HP; in exchange, the target is restored to 100% HP & MP.

Twister

Keywords: Magic, Action, Ble, Target: Group, Elemental: Wind
Cost: 35D/F15, 20 MP.
Power: 8; +6 per Rank.

On a successful Mind, M. Evasion check, deals (Power × MAG) + 2d8, M. Armor Wind damage.

Unction

Keywords: Magic, Action, Blue, Target: Group, Status: Fire-Averse
Cost: 35D/F15, 25 MP.

On a successful Mind, M. Evasion check, inflicts Fire-Averse (4).

War Dance

Keywords: Magic, Action, Blue, Target: Group, Status: Brave
Cost: 35D/F15, 20 MP.

Bestows Brave (4).

White Wind

Keywords: Magic, Action, Blue, Target: Group, Recovery
Cost: 35D/F15, (10 × Rank) + 15 MP.

Restores HP equal to the current HP of the caster.

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