Stall
Keywords: Technique, Action, Target: Single, Delay
Cost: 40D/F25.
Spend (2 × Rank) MP per point of Delay added to the target's Delay, up to a maximum of (Rank × 10) Delay.
Quicken
Keywords: Technique, Action, Target: Single
Cost: (Action+5)D/F(Action+5).
Sacrifice current position in the turn queue to permit an ally to act immediately; use the ally's Action's Delay and Floor for determining the cost.
Entice
Keywords: Technique, Action, Target: Single
Cost: 40D/F25, 30 MP.
On a successful Mind, M. Evasion check, the target is convinced to turn against its previous allies until after its next Action. This Ability does not alter who has control over its actions.
Negotiate
Keywords: Technique, Action, Target: Single
Cost: 40D/F25.
Spend gil equal to (10 × target's Level) each Action that the target will perform for the user. This Ability does not give precise control over the target's Actions; instead, broad commands such as "attack those guys over there" or "buff my side" may be issued.
Advice
Keywords: Technique, Action, Target: Single, Status: Brave, Status: Faith
Cost: 35D/F15, 40 MP.
Bestows Brave (4) and Faith (4).
Intimidate
Keywords: Technique, Action, Target: Single, Status: Unaware
Cost: 30D/F15, 50 MP, 10 CT.
On a successful Mind, M. Evasion check, inflicts Unaware (2).
Manipulate
Keywords: Technique, Action, Target: Single
Cost: 30*D/F**15, 20 CT.
Spend gil equal to (25 × target's Level) to convince a target with the Human keyword to obey the user's commands; for all other targets, instead spend (2 × target's Level) MP and increase the CT by 10. This cost must be paid for each Action the user dictates, and the target cannot be forced to target himself with offensive Abilities. This Ability cannot be used in Boss encounters.
Tame
Keywords: Technique, Action, Target: Single
Cost: 20D/F10, 5 × target's Level MP, 50 CT.
On a successful Mind, M. Evasion check, capture the target. Only one monster may be Tamed at a time, and the monster may not have the Human keyword.
Release
Keywords: Technique, Action, Target: Special
Cost: 35D/F15.
The monster automatically performs its most powerful offensive or defensive Ability on the appropriate target(s).