Trickery

Throw

Keywords: Technique, Action, Ranged, Target: Single
Cost: (Weapon)-5D/F(Weapon)-5.

On a successful Dexterity, Evasion check, throw a weapon for 200%, Armor damage. The weapon is consumed.

Ball Toss

Keywords: Technique, Action, Ranged, Target: Single, Status: Confuse
Cost: 35D/F15, 20 MP.

On a successful Dexterity, Evasion check, inflict Confuse (4).

Ring Toss

Keywords: Technique, Action, Ranged, Target: Single, Status: Stop
Cost: 35D/F15, 35 MP.

On a successful Dexterity, Evasion check, inflict Stop (4).

Dagger Toss

Keywords: Technique, Action, Ranged, Target: Single, Status: Disable
Cost: 35D/F15, 50 MP.

On a successful Dexterity, Evasion check, inflict Disable (4).

Molotov

Keywords: Technique, Action, Ranged, Target: Single, Elemental: Fire, Status: Berserk
Cost: 35D/F15, 60 MP.
Power: 6; +4 per Rank.

On a successful Dexterity, Evasion check, deals (Power × MAG) + 1d10, M. Armor Fire damage and inflicts Berserk (4).

Return Fire

Keywords: Reaction, Trigger: Ranged

When triggered, there is a flat (Evasion / 2)% chance to counterattack with an equipped Ranged weapon. Otherwise, automatically dodge the attack.

Coin Toss

Keywords: Technique, Action, Ranged, Target: Group
Cost: 35D/F15.

Spend 5 × Rank gil for every Rank / 2 (minimum 1) points of damage. This cost applies to total damage, which is divided by the number of targets.

Mimic

Keywords Technique, Action
Cost: As per the Ability mimicked.

Duplicate the immediately-previous action, not including damage. If it is an enemy action, targeting is reversed. Substitute the Mime's statistics where relevant.

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